Mass Effect Assignments: how to start every side quest & assignment
While you’ll be doing a lot of running and gunning across the Galaxy, Mass Effect is still a traditional RPG in many ways. That naturally means a whole bunch of side quests - or Assignments, as they’re known officially in the game.
As with the various character classes, abilities and class specializations in Mass Effect 1, the assignments featured are pretty typical RPG tropes - various quests that offer up rewards like XP, items, gear, paragon or renegade alignment points, and of course new and unique storylines. Completing the majority of the game nets you the ‘Completionist’ trophy/achievement - so if you’re going for that, you’ll need to tidy up the majority of the assignments.
One advantage of the branching, multi-game narrative of Mass Effect is that several of these side quests and assignments can also feature choices that have consequences in Mass Effect 2 and 3 - if you do the quest.
On this page, we’ll list every side quest assignment in Mass Effect, plus where to start them and any other key information completionists will need to know - broken up by each of Mass Effect’s core locations:
- Citadel Assignments, part 1
Normandy Squadmate Assignments
- Citadel Assignments, part 2
- Story Planet Assignments on Feros, Noveria & Virmire
- Citadel Assignments, part 3
- DLC Assignments
- Collectible assignments
Uncharted World Assignments
Citadel Assignments Part 1
These assignments are available from your very first visit to the Citadel very early in the game, though some assignments unlock gradually as more of the Citadel becomes available to you.
- Citadel: Asari Consort: visit the Consort’s Chambers on the Presidium and speak to Nelyna and then Sha’ira.
- Citadel: Doctor Michel: head to the Lower Wards Med Clinic again any time after taking down Fist in Chora’s Den as part of the main story.
- This quest evolves into a ‘second part’ called ‘Citadel: Doctor Michel is Safe’
- Citadel: Homecoming: once Tali has joined your party, speak to Samesh Bhatia near the embassy area commons area, not far from where there’s an Avina terminal.
- This quest leads to several follow-up quests as the storyline twists and turns, including Citadel: Jahleed's Secret , Citadel: Jahleed and Chorban , followed by one of a number of finales such as Citadel: Jahleed Returns Materials , Citadel: Jahleed Arrested , Citadel: Jahleed Set Free .
- Citadel: Presidium Prophet: after the council reject your claims about Eden Prime and the Citadel: Expose Saren main quest begins, find a C-Sec Officer and Hanar on the Presidium in the wide open area near the Citadel Tower.
- Citadel: Reporter's Request: as soon as you can access the Upper Wards (once you’re working to expose Saren), find Emily Wong near the stairway to Flux. Alternatively, picking up the OSD in Fist’s office in Chora’s Den also retroactively gives you the quest.
- This quest evolves into Citadel: Rita's Sister and Chellick and Citadel: Rita's Sister is Safe as you progress it.
- Citadel: Scan the Keepers: this assignment is dropped into your lap; after meeting the council, a Salarian is right in your path, fiddling with a keeper. A squadmate will even point them out. Chat to the Salarian, Chorban, to start the quest. If you’ve already started the Citadel: Jahleed’s Fears quest before this one, Chorban will move to the Lower Markets, where you can still get the quest from him. We’ve got a guide to the Keeper Locations to get you through this quest.
- Depending on choices you make, this assignment will change into either Citadel: Schells' Scanner Given Away or Citadel: Schells has his Data .
- Citadel: Signal Tracking: visit Flux Casino on the Lower Wards and examine a ‘Suspicious Gambling Machine’ in the upstairs corner to start this quest. We’ve got a guide on the signal tracking locations if you need help.
- Citadel: The Fan: you’ll find Conrad Verner standing in the Markets area of the Upper Wards. There are three stages to this assignment; you’ll need to visit Verner when you first gain access to the wards, then again after becoming a Spectre, and one last time after completing any of the three main story worlds.
- As it progresses, this quest changes name to Citadel: Xeltan Convinced .
- Missing Person / UNC: Privateers: get this assignment by speaking to Garoth in the Citadel Tower after your second meeting with the council. Alternatively, it can be received by hacking a computer terminal on Noveria. It will also automatically trigger if you find and scan the MSV Majesty in the Horse Head Nebula.
Once you’re back on the Normandy after your first Citadel Visit, you’ll have the chance to talk to your squadmates during down time aboard the ship. If you keep talking to them, three of your alien squad members will have requests for you.
What squadmates have to say changes each time you complete a main story mission; you may have to complete one or two story missions before they give you their request and the associated assignment .
- Garrus: Find Dr. Saleon: keep talking to Garrus and he’ll gradually reveal information about this C-Sec case gone wrong, which eventually gives you a location to head to.
- Tali and the Geth / Tali’s Pilgrimage: Tali will tell you about her pilgrimage, but this assignment only pops when you clear a Geth Base on Solcrum as part of UNC: Geth Incursions. There’s a terminal you can interact with in that planet’s Geth Stronghold, and you can then gift that data to Tali aboard Normandy.
- Wrex: Family Armor: keep talking to Wrex and talking about his past; he will ask you to retrieve his family armor, which was stolen. Alternatively, you can find the assignment goal on Tuntau in the Phoenix System of Argos Rho; finding the armor first gives you the quest, then you can turn it in by talking to Wrex. We recommend, for various reasons, that you do this quest before heading to Virmire .
Citadel Assignments Part 2
These assignments will be available the next time you visit the Citadel after completing any one of the three ‘core’ story planet missions of Therum, Noveria, or Feros .
Three of the quests that unlock this point are a branch based on your pre-service history character background - each background gets one exclusive side quest. The other three are available to all.
- Citadel: I Remember Me: only available if your Shepard has the Colonist background. You’ll automatically get a call about this quest after arriving on the Citadel and using the elevator from the docking bay.
- Citadel: Old Friends: only available if your Shepard has the Earthborn background. Find Finch in Chora’s Den.
- Citadel: Old, Unhappy, Far-Off Things: only available if your Shepard has the Spacer background. Talk to Zabaleta in the Wards Access corridor area.
- Citadel: Family Matter: near the Presidium financial district and Barla Von’s office, there's two people audibly arguing. Insert yourself into their conversation.
- Citadel: Planting a Bug: you must have completed Citadel: Reporter’s Request for Emily Wong. If you have, find Wong in the Citadel Tower to get this continuation.
- Citadel: Snap Inspection: this will automatically occur as you step off the Normandy when it first arrives back at the Citadel.
- Citadel: The Fourth Estate: the reporter Khalisah Al-Jilani can be found at the bottom of the elevator from the docking bay; talk to her to take on this verbally-charged assignment.
Story Planet Assignments: Feros, Noveria, & Virmire
Mass Effect’s handful of story-critical planets also have a few assignments of their own - though it’s only a few for each planet, and Therum actually has no side quests at all, being a much more straightforward affair. Here’s the quests you can expect on each planet:
Noveria Assignments:
- Noveria: Espionage: as you explore the port in Noveria, you’ll be approached by an Asari named Mallene Calis, giving you this side quest. If you agree to help her, the quest continues. If you refuse, it is marked as completed.
- Noveria: Smuggling: there’s a Hanar Merchant named Opold on Noveria, in the port area. Chat to it and it’ll ask for your help smuggling an item.
Feros Assignments:
- Feros: Data Recovery: when you’re in the Mako heading from Zhu’s Hope to the ExoGeni facility, you can stop and head into ruins - speak to the scientists hiding within.
- Feros: Geth in the Tunnels: after speaking to Fai Dan as part of the main story and then dealing with some Geth, speak to him again. You can also get the quest by heading into the tunnels and blowing up the transmitter.
- Feros: Power Cells: once you’ve met Fai Dan in Zhu’s Hope, talk to May O’Connell, who hangs out near the area entrance.
- Feros: Varren Meat: once you’ve free reign to look around Zhu’s Hope, talk to Davin Reynolds.
- Feros: Water Restoration: find and talk to Macha Doyle inside the Zhu’s Hope colony.
Virmire Assignments:
- Virmire: Assisting Kirrahe's Team & Virmire: Wrex and the Genophage : both unmissable quests that will pop part-way into the Virmire mission - with the Wrex mission only happening if you recruited him. We’ve got a full guide to the choices on Virmire that helps explain the decisions you’re making here.
Citadel Assignments Part 3
While you can go back and forth to the Citadel as much as you like, these assignments will be made available when the story takes you back to the Citadel and for a brief period you can’t leave there.
- Citadel: Our Own Worst Enemy: once Captain Anderson asks you to meet him in Flux but before you do go to join him, talk to Charles Saracino, who is leading a group of protestors.
- Citadel: Negotiator's Request: once Captain Anderson asks you to meet him in Flux, you’ll be able to talk to Mr. Keeler near the entrance to Flux to get this assignment.
DLC Assignments: Bring Down the Sky & Pinnacle Station
The DLC for Mass Effect adds two new locations with associated story missions - Asteroid X57 and Pinnacle Station. Note that Pinnacle Station is only available in the original releases of the game, not the Legendary Edition remaster . Bring Down The Sky is available in both.
Bring Down the Sky / Asteroid X57 Assignments:
- X57: Bring Down the Sky: simply land on the asteroid; this is the main story mission.
- X57: Avoid the Blasting Caps: will be introduced to you over comms when you turn off the first fusion torch.
- X57: Missing Engineers: either find one of the engineers out on the Asteroid or speak to Simon Atwell later in the main quest.
Pinnacle Station Assignments:
- Pinnacle Station: Combat Missions: visit Pinnacle Station. Talk to Admiral Ahern, then Ochren.
- Pinnacle Station: Convoy: clear Admiral Ahren’s special scenario to get this quest.
- Pinnacle Station: Vidinos: beat the high score of a challenge to start this quest.
Galactic Collectible Assignments
Each of these five assignments relate to various resources that can be found on the uncharted worlds you can land the Mako on through the galaxy as presented in Mass Effect. Each of these quests automatically begins the first time that you pick up one of these resources on any uncharted world.
Keep in mind that in most of these cases, there are more of these resources to be found than required to finish each quest. Aside from some cash and XP, there is no bonus to finding ‘extra’ resources.
- UNC: Prothean Data Discs
- UNC: Turian Insignias
- UNC: Valuable Minerals
- UNC: Locate Signs of Battle
- UNC: Asari Writings
These assignments make up the bulk of the side quests in the game - relatively random encounters you can have out in space while exploring the galaxy.
Most of these quests can be acquired in multiple ways - either through stumbling on the quest location while exploring a planet, through hacking computers and terminals, through overheard news reports and banter, or even through distress signals. Many of these quests have multiple names depending on how you first acquire them - so we bundle each quest together with its multiple monikers below.
- UNC: Asari Diplomacy / Mercenaries: after completing one story planet, talk to Nassana Dantius in the lounge area of the Citadel’s Presidium embassies area. Alternatively, the quest automatically begins if you assault a merc base on Sharjila in the Macedon system.
- UNC: Colony of the Dead / Investigate Samples: hack a terminal in the ExoGeni building on Feros - or go to Chasca in the Matano system and enter one of the planet’s research stations.
- UNC: Dead Scientists / Doctor at Risk: find a clue on a terminal on Noveria, or get it automatically when you first enter the Newton system.
- UNC: Derelict Freighter: any time after finishing the story mission on Feros, find this ship drifting in the Caspian System of the Maroon Sea Cluster, hidden in an asteroid belt.
- UNC: Distress Call / Unusual Readings: hack the computer in Udina’s office on the Citadel, or go to Metgos in the Argos Rho cluster’s Hydra system.
- UNC: Espionage Probe / Investigate Shipments: simply take the Normandy to the Voyager Cluster’s Amazon system.
- UNC: ExoGeni Facility / Investigate Facility: obtain the quest by unearthing a transmission while on Feros, or get the assignment by landing on Nodacrux in the Maroon Sea cluster.
- UNC: Geth Incursions / Geth Activities: acquired by hacking a Geth terminal on Feros or terminal on Virmire, but it’s more easily obtained by visiting the Armstrong Nebula, where it’ll be given to you on arrival.
- UNC: Hostage: you’ll get a message from Admiral Hackett the first time you enter the Farinata System of the Hades Gamma cluster.
- UNC: Hostile Takeover / A Person of Interest: either talk to Helena Blake in the Citadel Presidium Financial District after becoming a Spectre, or decrypt a terminal in C-Sec Academy.
- UNC: Major Kyle / Strange Transmission: unlocked by hacking various terminals on Feros, the Citadel, or Noveria. Alternatively, navigate to the Century system of the Hawking Eta cluster to get it automatically.
- UNC: Missing Marines / UNC: Cerberus / UNC: Hades' Dogs: after becoming a Spectre, speak to Admiral Kahoku in the Citadel Tower to get the Missing Marines assignment. Alternatively, take Normandy to Edolus in the Artemis Tau cluster to get the assignment that way. Once Missing Marines is completed, UNC: Cerberus triggers when you next use the galaxy map, and that quest leads directly to UNC: Hades’ Dogs.
- UNC: Listening Post Alpha / UNC: Listening Post Theta / UNC: Depot Sigma-23: after completing Noveria, go to the Styx Theta cluster. Enter the Erebus system to pick up a distress signal.
- UNC: Lost Freighter: locate the missing ship in the Gemini Sigma cluster’s Ming System.
- UNC: Lost Module: simply enter the Hercules system in the Attican Beta cluster to be given the assignment.
- UNC: Missing Survey Team: commonly overheard in Citadel elevators. Alternatively, just go to the planet Trebin in the Hades Gamma cluster’s Antaeus system.
- UNC: Privateers / Missing Person: talk to Garoth on the Citadel Tower after becoming a Spectre. Alternatively, find and scan the MSV Majesty in the Horse Head Nebula. It’s near the planet Xawin.
- UNC: Rogue VI: once you reach a certain level, Admiral Hackett will call you to give you this assignment the next time you travel to a new system. This assignment is how you unlock Shepard’s specialization class .
Finally, there are two assignments that are exclusive to different moralities. They only trigger if you've amassed a certain amount of Paragon or Renegade points, and are themed around what each morality axis is good at:
- UNC: Besieged Base: Admiral Hackett will contact you when you use the Galaxy Map once you qualify, which will require at least 80% of Paragon points.
- UNC: The Negotiation: Admiral Hackett will contact you when you use the Galaxy Map once you qualify, which will require at least 80% Renegade points.
Finished with ME1? We've got the same guide for the ME2 side quests if you enjoyed this - just click on through!
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GameFAQs Q&A
- Where in the world is Major Kyle? Main Quest 3 Answers
- Can I get other characters to decript things? General 3 Answers
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Completionist Achievement Guide
- 1.1 Prologue
- 1.2 Exposing Saren
- 1.3 Finding Liara T'Soni
- 1.4 The Citadel
- 1.5 Noveria
- 1.7 Uncharted Space
- 1.8 The Citadel Redux
- 1.9 Uncharted Space Redux
- 1.10 Virmire
- 1.11 Citadel Detainee
- 2.1 Character Creation
- 2.2 Morality
- 2.3 Difficulty Achievements
- 2.4 Ally Achievements
- 3 Possible Career Paths
- 4.1 General Guides
- 4.2 Achievement Guides
This is a brief guide intended to outline a reasonable order to complete 100% of all missions and assignments . It covers experiencing virtually all of the content of Mass Effect .
There are a number of other excellent achievement specific guides listed below . These should also be consulted for specifics concerning those achievements.
Note that this is not intended to be a walk-through in the usual sense: it is more of a checklist. It is not necessary to complete the game more than once to gain the "Completionist" achievement.
This checklist will provide one possible order for accomplishing all of the missions and assignments .
- In order to ensure that it is possible to gain the various ally achievements it is extremely important not to trigger any assignments until after Liara T'Soni has been rescued.
- Codex entries ;
- armory licenses ;
- medi-gel and grenade capacity upgrades .
- It is assumed that the player will interact with every object and character possible at each step. For the most part, no explicit instructions are given concerning dialog choices. It is assumed that players using characters with a Paragon agenda will favor those choices (and Charm choices in particular); likewise for Renegade and Intimidate . Over the course of several games the player should be able to see the basic, Paragon , and Renegade outcomes of each situation.
- UNC: Prothean Data Discs → UNC: Collection Complete
- UNC: Turian Insignias → UNC: Collection Complete
- UNC: Valuable Minerals → UNC: Survey is Complete
- UNC: Locate Signs of Battle → UNC: Entire Collection is Found
- UNC: Asari Writings → UNC: Collection Complete
- Following each system mission or assignment it is assumed that the player will speak to each crew member, exhausting all available dialog trees, and advancing any romance . (In practice, this is more often than is really necessary.)
- Talk to Nihlus about the Protheans . This is critical for the Scholar achievement.
- Talk to either Ashley Williams or Captain Anderson about the geth . This is critical for the Scholar achievement.
- If investment in Decryption is high enough, hack the security locks for the shed holding Dr. Warren and Manuel and the one holding Cole .
- Upon meeting Cole, talk to him about the attack, the Prothean Beacon , and the ship before getting ready to leave, and then use Charm / Intimidate to gain a weapon upgrade and the name of his contact for the smuggling ring in addition to the pistol that Cole found.
- Confront Powell about the ring, take the grenades that he smuggled, and use Charm/Intimidate to gain a grenade upgrade .
- Head straight to the Citadel , avoiding all assignments .
Exposing Saren
Note: Avoid triggering any assignments!
- Talk to the Citadel Council in the Citadel Tower .
- Find Harkin at Chora's Den .
- Find Garrus Vakarian at the Med Clinic .
- Talk to Emily Wong (near stairs leading to Flux) and pick up Citadel: Reporter's Request (before you kill Fist in order to get the Charm/Intimidate option).
- Speak to Urdnot Wrex at C-Sec .
- Go back to Chora's Den and take care of Fist . Leave Fist's OSD alone until after you've rescued Liara T'Soni .
- Go to the alleyway and rescue Tali'Zorah nar Rayya .
- Go back to the Citadel Council and receive your status as a Spectre .
- Purchase medi-gel capacity upgrades I and II . (Required before upgrade III becomes available from Opold or Commander Rentola .)
- Purchase all entry level armory licenses .
- Purchase all available armory licenses as level/funds allow.
- Purchase all available grenade capacity upgrades as funds/level allow.
Finding Liara T'Soni
Note: If you are already at least level 20, it will be impossible to avoid triggering the UNC: Rogue VI assignment at this point. This will not adversely affect the ally achievements , as only 75% of the assignments are necessary.
- Go to the Knossos system in the Artemis Tau cluster and rescue Liara from the planet Therum .
- Survey the Knossos system.
- Survey the Athens system.
The Citadel
- Be sure to complete Citadel: Xeltan Convinced first in order to receive a trinket from Sha'ira which will be used on the planet Eletania .
- Talk to Dr. Chloe Michel about Armistan Banes
- Once the assignment is complete, talk to Captain Anderson about Armistan Banes
- Citadel: Family Matter
- Citadel: The Fourth Estate
- Citadel: Homecoming
- Citadel: Jahleed's Fears → Citadel: Jahleed's Secret → Citadel: Jahleed and Chorban | Citadel: Jahleed Returns Materials | Citadel: Jahleed Arrested
- Prerequisite: Citadel: Reporter's Request .
- Citadel: Presidium Prophet
- Prerequisite: Emily Wong will be absent until you pick up Fist's OSD .
- Citadel: Rita's Sister → Citadel: Rita's Sister and Chellick → Citadel: Rita's Sister is Safe
- Citadel: Scan the Keepers
- Citadel: Schells the Gambler → Citadel: Schells' Scanner Given Away | Citadel: Schells has his Data | Citadel: Schells' Scanner is Taken
- Citadel: Signal Tracking
- Citadel: Xeltan's Complaint → Citadel: Xeltan Convinced
- Prerequisite: Colonist background.
- Prerequisite: Earthborn background.
- Prerequisite: Spacer background.
- Meet with Conrad Verner for the first time.
- Meet with Garoth .
- Hack terminal (if possible; if not wait until The Citadel Redux ).
- Meet with Helena Blake .
- Hack terminal.
- Meet with Admiral Kahoku
- After Citadel: Doctor Michel is Safe , having talked to Dr. Michel and Captain Anderson , talk to the admiral about Armistan Banes
- Noveria: Espionage
- Noveria: Smuggling
- Hack terminal
- Purchase medi-gel capacity upgrade III . ( Opold and Commander Rentola are the sole sources.)
- Purchase all available grenade capacity upgrades as level/funds allow.
- Noveria: Geth Interest → Noveria: Matriarch Benezia → Noveria: Death of a Matriarch
- Noveria: Leave Port Hanshan
- Noveria: Lorik Qui'in
- Noveria: Peak 15
- Noveria: Reactor Repair
- Noveria: Reconnect Landlines
- Noveria: Contamination
- Noveria: Rift Station
- Noveria: Quarantine
- Noveria: The Hot Labs
- Feros: Geth in the Tunnels
- Feros: Power Cells
- Feros: Varren Meat
- Feros: Water Restoration
- Purchase the Haliat Armory license . ( Ledra is the sole source.)
- Purchase all available medi-gel and grenade capacity upgrades as level/funds allow.
- Feros: Geth Attack → Feros: The Thorian → Feros: Colony Saved
- Feros: Data Recovery
- Hack terminal inside freighter
Uncharted Space
- Bring Down the Sky
- Pinnacle Station
- Prerequisite: Feros
- Note: This assignment is affected by Psychological Profile (Sole Survivor).
- Prerequisite: UNC: Listening Post Alpha
- Prerequisite: UNC: Listening Post Theta
- UNC: Distress Call
- Note: This assignment is affected by Psychological Profile (War Hero).
- UNC: Geth Incursions
- UNC: Hostage
- Prerequisite: Noveria
- UNC: Lost Freighter
- UNC: Lost Module
- Note: This assignment is affected by Psychological Profile (Ruthless).
- UNC: Missing Survey Team
- Garrus: Find Dr. Saleon → Garrus: Dr. Saleon is Dead
- Prerequisite: UNC: Geth Incursions
- Wrex: Family Armor
- UNC: Asari Diplomacy
- UNC: Missing Marines
- UNC: Privateers
The Citadel Redux
- Use Charm / Intimidate to get access to the 'prototype asari mods'.
- Meet with Conrad Verner for the second time.
- Meet with Helena Blake (if you haven't already).
Uncharted Space Redux
Note: This is the final opportunity to complete assignments outside of the Citadel .
- Prerequisite: UNC: Missing Marines
- Prerequisite: UNC: Cerberus
- UNC: Hostile Takeover
- Prerequisite: Level 20
- Prerequisite: 80% Paragon .
- Prerequisite: 80% Renegade .
- Do not kill Wrex if you are trying to acquire the Krogan Ally achievement.
- Convincing Wrex is one of two ways to gain the Charismatic achievement.
- Purchase the Armali Council license . ( Commander Rentola is the sole source.)
- Virmire → Virmire: Saren's Plan → Virmire: Assault
- Virmire: Assisting Kirrahe's Team → Virmire: Kirrahe's team
Citadel Detainee
- Meet with Conrad Verner for the third and final time.
- Citadel: Negotiator's Request
- Citadel: Our Own Worst Enemy
- Ilos: Find the Conduit
- Convincing Saren to commit suicide is the other way to acquire the Charismatic achievement.
Multiple Characters and Replays
In order to experience every possible assignment and to gather all possible achievements , it is necessary to play through Mass Effect at least four times. If one follows the possible career paths :
- the first game will yield all but three of the assignments and the majority of the achievements;
- the second will yield a few further achievements;
- the third will provide two further assignments and several more achievements;
- the fourth will see the final assignment and finish up the last possible romance combination.
Further replays may be required to gain the Extreme Power Gamer achievement and/or the various talent achievements .
Character Creation
When creating a custom Commander Shepard , several immutable characteristics must be chosen which will affect all future play using that character, even if a new game is started.
- Gender affects which romances are available.
- Pre-Service History affects which background specific assignment is available.
- Psychological Profile slightly affects how certain assignments play out.
- Class affects which talents are available and therefore which talent achievements can be gained using that character.
The default "quick start" Commander Shepard is a male Soldier , Earthborn, and a Sole Survivor.
Morality affects certain dialog choices available during each game (and therefore the outcome of certain assignments) as well as a morality-specific mission. A character's morality is represented by running tallies of Paragon and Renegade points (to a maximum of 330 each). Accumulating Paragon points unlocks higher levels of the Charm talent; Renegade points unlock Intimidate levels.
When starting a new game, Paragon and Renegade points are reset, but any Charm or Intimidate levels already earned are not. Thus, with enough play, it is possible to have both maximum Charm and Intimidate at the same time. (It is even possible to do so without spending a single talent point in the process, if you have the patience. See Morality .)
Certain dialog options will only be open to characters possessing high enough Charm or Intimidate talents. As a result it is typically not possible to see all of the possible assignment outcomes until about the fourth game.
Difficulty Achievements
The two difficulty level achievements need at least three games to acquire:
- the first at Casual, Normal, or Veteran difficulty to unlock Hardcore ;
- a second at Hardcore difficulty to gain the Distinguished Combat Medal and unlock Insanity ; and
- a third at Insanity to gain the Medal of Valor .
Both of these achievements will be gained by following the possible career paths .
Ally Achievements
The six ally achievements are linked to the Completionist achievement in that they require a given squad member to be present for 75% of the assignments. Therefore at least three games are needed to acquire these achievements:
- the first game using the same two squad members at all times;
- a second using a different two squad members at all times; and
- a third using the final two squad members at all times.
Following the possible career paths will result in gaining all six of these achievements.
Possible Career Paths
Although Mass Effect features six primary classes and six specializations , the twelve possible combinations do not themselves materially affect the content of the game. (For example there are no class specific missions.) As such, this guide will forebear from suggesting the fourteen or so replays that would be necessary to cover them all along with all of the achievements .
In fact, the only major distinction that matters from the perspective of this guide are the talents available which fall into three broad categories: combat , biotic , and tech . Therefore the possible career path outlined here is just that: one possible path that can potentially yield all of the various talent achievements . There are plenty of other possible variations with respect to class and team members: let your play style and role-playing be your guide.
Here is one possible set of careers along with a list of the achievements which can be expected at each step.
- Charismatic
- Colonial Saviour
- Completionist
- Council Legion of Merit
- Distinguished Service Medal
- Geth Hunter
- Honorarium of Corporate Service
- Medal of Exploration
- Medal of Heroism
- Medal of Honor
- Power Gamer
- Quarian Ally
- Search and Rescue
- Spectre Inductee
- Distinguished Combat Medal
- Extreme Power Gamer
- Krogan Ally
- Long Service Medal
- Soldier Ally
- Medal of Valor
- Sentinel Ally
- Turian Ally
- (None but provides the final background specific assignment and romance .)
General Guides
- Mass Effect System Guide
- Assignments
Achievement Guides
- Ally Achievement Guide
- Rich Achievement Guide
- Weapon and Ability Achievements Guide
- Morality for Paragon / Renegade achievement
- Mass Effect
IMAGES
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COMMENTS
Assignments are the side missions of Mass Effect and Mass Effect 2. These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings. There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions ...
This section of IGN's Mass Effect guide covers all of the Side Quests, known within the game as Assignments. There are over 60 different Assignments
Assignments are the name given to side missions in Mass Effect. Assignments do not advance the story but completing them can help the player understand the inner workings of the Mass Effect's universe, the interactions between Races, etc . Missions. Assignments .
As with the various character classes, abilities and class specializations in Mass Effect 1, the assignments featured are pretty typical RPG tropes - various quests that offer up rewards like XP ...
Complete as many Citadel missions as you can on the first go, then visit the Citadel again after your first story planet (Feros/Noveria/Liara) for follow-ups. I didn't mark the Citadel down in any of this.
This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, comics, and books! ... Frontloading all the missions can make the game feel like it drags on for too long since there are 4 times as many assignments that you'll be doing all at once. You don't have to worry about the "getting Liara first ...
This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, comics, and books! ... I will be going over every single assignment in the game with the exception of the collection assignments. UNC Asari Writings is the only one that has an effect on a later game. I will mention if an assignment either is ...
2 Citadel Assignments. 2.1 First Visit; 2.2 Second Visit; 2.3 Detainee Visit; 3 Story Planet Assignments. 3.1 Feros; 3.2 Noveria; 3.3 Virmire; 4 Galaxy Spanning Assignments. 4.1 Galaxy Collection Assignments; 4.2 Uncharted Planet Assignments; 5 Paragon/Renegade Assignments; 6 Downloadable Content. 6.1 Bring Down The Sky; 6.2 Pinnacle Station
For Mass Effect on the Xbox 360, a GameFAQs message board topic titled "How many Assignments are there altogether?".
This is a brief guide intended to outline a reasonable order to complete 100% of all missions and assignments. It covers experiencing virtually all of the content of Mass Effect. There are a number of other excellent achievement specific guides listed below. These should also be consulted for specifics concerning those achievements. Note that this is not intended to be a walk-through in the ...